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All work
Spec ad · In progress
A spec collab spot built around one cauldron shot: simulated cookies, rolling smoke, and a claymation feel from animating on 2s.
Role
Tools
Blender 5.1, Cycles
Type
Spec ad
Year
2026
01
Cookie simulation
Sim playblast
Collision setup
02
Fading the smoke
The smoke is Mantaflow. To get it to fade out cleanly, the falloff lives in the shader: Texture Coordinate into Separate XYZ, through a Map Range, multiplied into the Principled Volume density.
Before
Raw smoke render
After
With the shader fade
03
Claymation on 2s
Final frame
Next project
Sprite Cranberry
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© 2026 Beluchi Nwokolo
belnwokolo05@gmail.com · (301) 526-4386